Touch™ Haptic Arm is a mid-range, professional haptic device used in research, 3D modelling and OEM applications
Touch is a motorized device that applies force feedback on the users’ hand, allowing them to feel virtual objects and producing true-to-life touch sensations as users manipulates on-screen 3D objects. Leading companies integrate Touch haptic devices into their work to achieve compelling solutions using the realistic sense of touch.
You can use Touch haptic devices in diverse applications including simulation, training, skills assessment, rehearsal, virtual assembly, robotic control, collision detection, machine interface design, rehabilitation, mapping, and more.
When used with the OpenHaptics® developer software toolkit, the Touch allows developers to design and deploy haptic programs rapidly, do mash-ups into existing applications, try out new ideas, and create haptically-enabled products.
Touch™ X Haptic Arm pushes haptic capabilities to the next level
For 3D modeling and design, surgical training, virtual assembly, and other procedures that require a higher degree of precision, Touch X is an easy-to-use and affordable option!
Touch X haptic devices allow a user to feel 3D on-screen objects by applying force feedback on the user’s hand, and the Touch X delivers expanded, true-to-life sensations with a more fluid feel and lower friction. Its durability, affordability, and accuracy make the Touch X haptic device ideal for commercial, medical, and research applications, especially when compactness and portability matter.
Leading OEMs choose the Touch X and integrate it into their products in a number of interactive virtual environments such as surgical simulators and machine component visualization.

OpenHaptics
Create a compelling user experience for your customers. OpenHaptics® enables users to go beyond working with a 2D mouse in your applications to interacting with and manipulating objects in a realistic, intuitive way. Allow users to feel objects in a virtual 3D scene, making skills easier to learn. Give your customers true 3D navigation and direct interaction in a way that makes them more productive and adds a “wow” factor to your application.
The OpenHaptics Developer Edition enables software developers to add haptics and true 3D navigation to a broad range of applications including 3D design and modeling, medical, games, entertainment, visualization, and simulation. This haptics toolkit is patterned after the OpenGL® API, making it familiar to graphics programmers and facilitating integration with OpenGL applications. Using the OpenHaptics toolkit, developers can leverage existing OpenGL code for specifying geometry and supplement it with OpenHaptics commands to simulate haptic material properties such as friction and stiffness.

OpenHaptics Features
The extensible architecture enables developers to add functionality to support new types of shapes. It is also designed to integrate third-party libraries such as physics/dynamics and collision-detection engines as found in Unity or Unreal Engine. The OpenHaptics toolkit supports the range of 3D Systems haptic devices, from the low-cost Touch™ to the Touch X™ haptic device to the larger Phantom® Premium™ haptic devices. The OpenHaptics toolkit supports Microsoft® Windows® 10 and 11 and Linux®.
- OpenHaptics is available for Microsoft Windows 64-bit 10 and 11, as well as for Linux.
- Linux support, including support for 7 DOF option, pinch grips, and customized grips. TGZ packages are provided for easy installation across various Linux distros. Use OpenHaptics to develop Linux applications that require 7DOF positional sensing.
- Utilize the interchangeable snap-on end effectors or design your own custom grip for 6DOF Phantoms.
- Adjust torque parameters on 6DOF devices: Make individual adjustments to the torque parameters for pitch, roll, and yaw on the gimbal.
- New demos and source code examples: Jump-start your application development with new demos and examples that show you how to: use haptics to place a medical tool in the correct position; define your own force model; and set different material properties depending on depth of penetration.
- HapticsDirect plug-ins available for Unity and Unreal gaming engines
What Is OpenHaptics?
OpenHaptics Developer Edition is a comprehensive toolkit that allows software developers to integrate haptic feedback and true 3D navigation into a wide range of applications. These include 3D design and modelling, medical and surgical simulation, research and education, games and entertainment, and visualisation and training simulators.
Modelled on the OpenGL® API, OpenHaptics is immediately familiar to graphics programmers and straightforward to integrate into existing OpenGL based applications. Developers can reuse their current geometry definitions and enhance them with OpenHaptics commands to simulate material properties such as friction, stiffness and force feedback.
This creates a seamless blend of visual and tactile interaction, allowing users to directly touch, feel and manipulate virtual objects.
What Is a Haptic Device?
A haptic device allows users to interact with digital content through the sense of touch. Rather than simply clicking or viewing objects on screen, users experience forces, textures and resistance in real time.
Haptic devices from 3D Systems support advanced research, design and simulation workflows by enabling precise 3D positioning and navigation, realistic force feedback, improved motor skill learning, and more natural interaction with complex models.
These capabilities are especially valuable in applications where precision, realism and spatial understanding are critical.




